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Add dlc files to fallout 4
Add dlc files to fallout 4










This will translate the integer into various formats. Using ME3Explorer's Hex Converter insert "310" into the Signed Integer field and then click the adjacent Convert. In this case, the mount integer chosen is 310. The other important rule is that no two DLC can share the same mount. The rule is simple: highest priority wins. A DLC's mount priority controls how it will override the base game and other DLC, when identical content (like files) is present. Changing this byte from 02 to 01 ensures the mod will not be built into the same game as dependent DLC. To amend the file for a DLC mod, open it with HxDen and make the following changes:

add dlc files to fallout 4

For reference and comparison purposes, below is an unmodded mount file for the Arc Projector weapon DLC:Ĭopy this or any other ME2 DLC's mount file into your mod's CookedPC. The Mount.dlc for ME2 is quite simple but a little different than ME3. If you discover information not posted here, please bring our attention to it in the Wiki section of our forums. Please note that DLC mods for ME2 are still somewhat experimental. Names outside BioWare's convention may work, but are currently untested. Again, you want to keep the name for your mod unique. Be aware that ME2 uses different naming conventions than ME3 for the TLK file name (e.g., DLC_40_INT.tlk). It also omits the DLC folder name string. It's more foolproof to use a string beyond 817700. This may be alright, but occurs inside BioWare's known range.

add dlc files to fallout 4 add dlc files to fallout 4

Note: that the example uses string ID 400310. Consult the DLC Mod Compatibility Resource to choose a unique string for your mod's name and insert the corresponding text.Remove all content you don't need, while retaining the structure of the male and female sections.Use ME3Explorer's ME2 + ME3 TLK Editor to extract an existing TLK and use it as a template.












Add dlc files to fallout 4